|
Hex
|
Practical
|
|
0018 |
(1d > 2d) |
|
0019 |
(1d > 2d) |
|
001a |
(1d > 2d) |
|
001b |
(1d > 2d) |
|
001c |
(1d > 2d) |
|
001f |
(1d > 2d) |
|
0020 |
(1d > 2d) |
|
0022 |
(1d > 2d) |
|
0024 |
(1d > 2d) |
|
0028 |
(1d >= 2d) |
|
0029 |
(1d >= 2d) |
|
002a |
(1d >= 2d) |
|
002b |
(1d >= 2d) |
|
0038 |
(1d == 2d) |
|
0039 |
(1d == 2d) |
|
003a |
(1d == 2d) |
|
0042 |
(1d == 2d) |
|
0056 |
player ( ) 6b:stopped_/in_rectangle ( ) |
|
0057 |
player ( ) 8b:stopped_/in_cube ( ) |
|
00a2 |
actor ( ).alive |
|
00a3 |
actor ( ) 6b:stopped_/in_rectangle ( ) |
|
00a4 |
actor ( ) 8b:stopped_/in_cube ( ) |
|
00ac |
car_on_land ( ) |
|
00b0 |
car ( ) 6b:stopped_/in_rectangle ( ) |
|
00b1 |
car ( ) 8b:stopped_/in_cube ( ) |
|
00c2 |
point_onscreen ( ) |
|
00db |
actor ( ) in_car ( ) |
|
00dc |
player ( ).driving == 2d |
|
00de |
player ( ).driving == 2o |
|
00df |
actor ( ).driving |
|
00e0 |
player ( ).driving |
|
00e1 |
key_pressed ( ) |
|
00e3 |
player ( ) 6b:stopped_/near_point ( ) |
|
00e4 |
player ( ) 6b:stopped_/near_point ( ) |
|
00e5 |
player ( ) 6b:stopped_/near_point ( ) |
|
00e6 |
player ( ) 6b:stopped_/near_point ( ) |
|
00e7 |
player ( ) 6b:stopped_/near_point ( ) |
|
00e8 |
player ( ) 6b:stopped_/near_point ( ) |
|
00e9 |
player ( ) 5b:stopped_/near_actor ( ) |
|
00ea |
player ( ) 5b:stopped_/near_actor ( ) |
|
00eb |
player ( ) 5b:stopped_/near_actor ( ) |
|
00ec |
actor ( ) 6b:stopped_/near_point ( ) |
|
00ed |
actor ( ) 6b:stopped_/near_point ( ) |
|
00ee |
actor ( ) 6b:stopped_/near_point ( ) |
|
00ef |
actor ( ) 6b:stopped_/near_point ( ) |
|
00f0 |
actor ( ) 6b:stopped_/near_point ( ) |
|
00f1 |
actor ( ) 6b:stopped_/near_point ( ) |
|
00f5 |
player ( ) 8b:stopped_/near_point ( ) |
|
00f6 |
player ( ) 8b:stopped_/near_point ( ) |
|
00f7 |
player ( ) 8b:stopped_/near_point ( ) |
|
00f8 |
player ( ) 8b:stopped_/near_point ( ) |
|
00f9 |
player ( ) 8b:stopped_/near_point ( ) |
|
00fa |
player ( ) 8b:stopped_/near_point ( ) |
|
00fb |
player ( ) 6b:stopped_/near_actor ( ) |
|
00fc |
player ( ) 6b:stopped_/near_actor ( ) |
|
00fd |
player ( ) 6b:stopped_/near_actor ( ) |
|
00fe |
actor ( ) 8b:stopped_/near_point ( ) |
|
00ff |
actor ( ) 8b:stopped_/near_point ( ) |
|
0103 |
actor ( ) 8b:stopped_/near_point ( ) |
|
010a |
player ( ).money <= 2d |
|
010f |
player ( ).wanted_level > 2d |
|
0118 |
actor ( ).dead |
|
0119 |
car ( ).wrecked |
|
0121 |
player ( ) in_zone ( ) |
|
0137 |
car ( ).id == 2o |
|
0154 |
actor ( ) in_zone ( ) |
|
015e |
car ( ).wheels_on_ground |
|
0178 |
player ( ) picked_up_object ( ) |
|
0185 |
car ( ).health >= 2d |
|
0197 |
player ( ) 6b:stopped_/in_rectangle ( ) |
|
0198 |
player ( ) 6b:stopped_/in_rectangle ( ) |
|
0199 |
player ( ) 6b:stopped_/in_rectangle ( ) |
|
019b |
player ( ) 6b:stopped_/in_rectangle ( ) |
|
019c |
player ( ) 8b:stopped_/in_area ( ) |
|
019d |
player ( ) 8b:stopped_/in_area ( ) |
|
019e |
player ( ) 8b:stopped_/in_area ( ) |
|
01a0 |
player ( ) 8b:stopped_/in_area ( ) |
|
01a3 |
actor ( ) 6b:stopped_/in_rectangle ( ) |
|
01a8 |
actor ( ) 8b:stopped_/in_area ( ) |
|
01aa |
actor ( ) 8b:stopped_/in_area ( ) |
|
01ab |
car ( ) 6b:stopped_/in_rectangle ( ) |
|
01ac |
car ( ) 8b:stopped_/in_cube ( ) |
|
01ad |
car ( ) 6b:stopped_/near_point ( ) |
|
01ae |
car ( ) 6b:stopped_/near_point ( ) |
|
01af |
car ( ) 8b:stopped_/in_area ( ) |
|
01b0 |
car ( ) 8b:stopped_/in_area ( ) |
|
01c1 |
car ( ).stopped |
|
01f3 |
car ( ).airborne |
|
01f4 |
car ( ).flipped |
|
01fc |
player ( ) near_car ( ) |
|
01fd |
player ( ) near_car ( ) |
|
01fe |
player ( ) near_car ( ) |
|
0202 |
actor ( ) near_car ( ) |
|
0203 |
actor ( ) near_car ( ) |
|
0204 |
actor ( ) near_car ( ) |
|
020d |
car ( ).flipped |
|
0214 |
pickup ( ) picked_up |
|
0228 |
car ( ).bomb_status == 2d |
|
023d |
actor ( ).available |
|
0248 |
model ( ).available |
|
0256 |
defined ( ) |
|
029c |
is_stopped ( ); |
|
02bf |
car ( ).sunk |
|
02d0 |
fire ( ).extinguished |
|
02d7 |
player ( ).currentweapon == 2c |
|
02d8 |
actor ( ).currentweapon == 2c |
|
031d |
actor ( )_died_by_weapon ( ) |
|
0320 |
actor ( )_in_range_of_player ( ) |
|
034d |
rotated_object ( )_angle ( )_speed ( )_ ( ) |
|
034e |
moved_object ( )_to ( )_speed ( )_ ( ) |
|
0351 |
gore_enabled ( ) |
|
0383 |
player ( ).car_horn_activated == true |
|
03c2 |
phone ( ).answered |
|
03c6 |
current_island == 1d |
|
03c9 |
car ( ).damaged |
|
03d9 |
save_done ( ) |
|
0422 |
car ( ) in_area ( ) |
|
0424 |
metric ( ) |
|
0442 |
player ( )_in_car ( ) |