Main.scm
Main.scm
mainscm_ ifcommands .html

Main.scm If Commands

Hex

Practical

0018

(1d > 2d)

0019

(1d > 2d)

001a

(1d > 2d)

001b

(1d > 2d)

001c

(1d > 2d)

001f

(1d > 2d)

0020

(1d > 2d)

0022

(1d > 2d)

0024

(1d > 2d)

0028

(1d >= 2d)

0029

(1d >= 2d)

002a

(1d >= 2d)

002b

(1d >= 2d)

0038

(1d == 2d)

0039

(1d == 2d)

003a

(1d == 2d)

0042

(1d == 2d)

0056

player ( ) 6b:stopped_/in_rectangle ( )

0057

player ( ) 8b:stopped_/in_cube ( )

00a2

actor ( ).alive

00a3

actor ( ) 6b:stopped_/in_rectangle ( )

00a4

actor ( ) 8b:stopped_/in_cube ( )

00ac

car_on_land ( )

00b0

car ( ) 6b:stopped_/in_rectangle ( )

00b1

car ( ) 8b:stopped_/in_cube ( )

00c2

point_onscreen ( )

00db

actor ( ) in_car ( )

00dc

player ( ).driving == 2d

00de

player ( ).driving == 2o

00df

actor ( ).driving

00e0

player ( ).driving

00e1

key_pressed ( )

00e3

player ( ) 6b:stopped_/near_point ( )

00e4

player ( ) 6b:stopped_/near_point ( )

00e5

player ( ) 6b:stopped_/near_point ( )

00e6

player ( ) 6b:stopped_/near_point ( )

00e7

player ( ) 6b:stopped_/near_point ( )

00e8

player ( ) 6b:stopped_/near_point ( )

00e9

player ( ) 5b:stopped_/near_actor ( )

00ea

player ( ) 5b:stopped_/near_actor ( )

00eb

player ( ) 5b:stopped_/near_actor ( )

00ec

actor ( ) 6b:stopped_/near_point ( )

00ed

actor ( ) 6b:stopped_/near_point ( )

00ee

actor ( ) 6b:stopped_/near_point ( )

00ef

actor ( ) 6b:stopped_/near_point ( )

00f0

actor ( ) 6b:stopped_/near_point ( )

00f1

actor ( ) 6b:stopped_/near_point ( )

00f5

player ( ) 8b:stopped_/near_point ( )

00f6

player ( ) 8b:stopped_/near_point ( )

00f7

player ( ) 8b:stopped_/near_point ( )

00f8

player ( ) 8b:stopped_/near_point ( )

00f9

player ( ) 8b:stopped_/near_point ( )

00fa

player ( ) 8b:stopped_/near_point ( )

00fb

player ( ) 6b:stopped_/near_actor ( )

00fc

player ( ) 6b:stopped_/near_actor ( )

00fd

player ( ) 6b:stopped_/near_actor ( )

00fe

actor ( ) 8b:stopped_/near_point ( )

00ff

actor ( ) 8b:stopped_/near_point ( )

0103

actor ( ) 8b:stopped_/near_point ( )

010a

player ( ).money <= 2d

010f

player ( ).wanted_level > 2d

0118

actor ( ).dead

0119

car ( ).wrecked

0121

player ( ) in_zone ( )

0137

car ( ).id == 2o

0154

actor ( ) in_zone ( )

015e

car ( ).wheels_on_ground

0178

player ( ) picked_up_object ( )

0185

car ( ).health >= 2d

0197

player ( ) 6b:stopped_/in_rectangle ( )

0198

player ( ) 6b:stopped_/in_rectangle ( )

0199

player ( ) 6b:stopped_/in_rectangle ( )

019b

player ( ) 6b:stopped_/in_rectangle ( )

019c

player ( ) 8b:stopped_/in_area ( )

019d

player ( ) 8b:stopped_/in_area ( )

019e

player ( ) 8b:stopped_/in_area ( )

01a0

player ( ) 8b:stopped_/in_area ( )

01a3

actor ( ) 6b:stopped_/in_rectangle ( )

01a8

actor ( ) 8b:stopped_/in_area ( )

01aa

actor ( ) 8b:stopped_/in_area ( )

01ab

car ( ) 6b:stopped_/in_rectangle ( )

01ac

car ( ) 8b:stopped_/in_cube ( )

01ad

car ( ) 6b:stopped_/near_point ( )

01ae

car ( ) 6b:stopped_/near_point ( )

01af

car ( ) 8b:stopped_/in_area ( )

01b0

car ( ) 8b:stopped_/in_area ( )

01c1

car ( ).stopped

01f3

car ( ).airborne

01f4

car ( ).flipped

01fc

player ( ) near_car ( )

01fd

player ( ) near_car ( )

01fe

player ( ) near_car ( )

0202

actor ( ) near_car ( )

0203

actor ( ) near_car ( )

0204

actor ( ) near_car ( )

020d

car ( ).flipped

0214

pickup ( ) picked_up

0228

car ( ).bomb_status == 2d

023d

actor ( ).available

0248

model ( ).available

0256

defined ( )

029c

is_stopped ( );

02bf

car ( ).sunk

02d0

fire ( ).extinguished

02d7

player ( ).currentweapon == 2c

02d8

actor ( ).currentweapon == 2c

031d

actor ( )_died_by_weapon ( )

0320

actor ( )_in_range_of_player ( )

034d

rotated_object ( )_angle ( )_speed ( )_ ( )

034e

moved_object ( )_to ( )_speed ( )_ ( )

0351

gore_enabled ( )

0383

player ( ).car_horn_activated == true

03c2

phone ( ).answered

03c6

current_island == 1d

03c9

car ( ).damaged

03d9

save_done ( )

0422

car ( ) in_area ( )

0424

metric ( )

0442

player ( )_in_car ( )



Author

dElAvA

All opcodes and variables come from scm.ini, a standardized main.scm opcode/variable translation file
"by CtlAltDel, CyQ, idle, gequinn, galax, and others."

Main.scm

Last change: 31 August 2002

unofficial GTA III Reference