File Formats |
Index |
Fil_index.html |
default.ide - contains model ID#s and model properties
*.gxt - contains all in game text (good example of what pages should look like)
object.dat - contains object colision damage effects data
particle.cfg - contains particle systems configuration data
timecyc.dat - contains weather and enviorment settings (stars, sun, rain etc.)
water.dat - contains water level settings
sfx.sdt - contains audio structure data where sounds begin and end, loop information
sfx.raw - contains actual sfx data
ped.ipf - contains animation data for the player and other peds
cuts.img - archive of cutscene animation data
*.ipf -
*.dat -
*.anm -
*.col - contains object colision data
*.ide - contains object types, paths and 2dfx for the area it covers
*.ipl - contains object placment data for the area it covers
gta3.zon - contains zone data
*.dff - 3d model file format
*.txd - texture dictionary containing one or more textures
*.img - archive file containing .dff and .txd files
*.dir - contains info for the file entries of an *.img file of the same name
handling.cfg - contains car stats (speed, braking, dimensions...)
carcols.dat - contains all info about car colors
weapon.dat - contains weapon stats (Fire type, rate, reload...)
fistfite.dat - contains fistfight moves and each moves data
ped.dat - contains all ped types (fears and triggers)
pedgrp.dat - contains the list of ped groups for each zone
pedstats.dat - contains each peds statistics
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File Formats |
Last change: 24 August 2002 |
unofficial GTA III Reference |